GP Vegas Magic Art Show – Part Two

Are you guys ready for Part two of the GP Vegas Art show? I sure am. We’re going to take a look at the showcased art from Mirrodin in this article. The gallery was grouped to include artwork from the original Mirrodin block, as well as the Scars of Mirrodin block. Looking into this set of images, there’s far more sketches and concept artwork than we saw from Amonkhet, and a lot of these are really cool. I hope you guys enjoy looking at them.

Viridian Emissary, Matt Stewart

 

Chimney Imp, Christopher Moeller

 

Joiner Adept, Christopher Rush

This one is really cool. I didn’t expect to see anything from Chris Rush in the exhibition, it was a pleasant surprise.

 

Plague Stinger, Ryan Pancoast

I always thought this was done digitally, so this is really cool to see in person. The colors are very vibrant.

 

Darksteel Ingot, Martina Pilcerova

 

Arcbound Bruiser, Christopher Moeller

 

Swamp, Lars Grant-West

Sylvok Lifestaff (left), Martina Pilcerova. Sylvok Replica (right), Zoltan Boros and Gabor Szikszal

The hanging apparatus’s are distracting in this picture. I hope they find some better ways to showcase these drawings next time.

Swamp Panorama, Lars Grant-West

This was so big I almost couldn’t fit it into one frame. (84.25×15.5 inches) It’s cool to see art like this and know the artist made it as one piece. I used to wonder whether it was several paintings that fit together or one big painting, and now I know. These are basic swamps from Scars of Mirrodin.

Serum Visions, Ben Thompson

I’m really lucky I took the time to go back into the exhibit multiple times. This piece was not displayed during the Kickstarter early access show as it arrived a bit late, but was available for the rest of the weekend. Definitely worth seeing in real life.

Bacon Plains, Brian Snoddy

“Panels of silver, bronze, & gold gleam in the sun. The reflections of distant mountain shine. Razor grass grows in the “slots” of the foreground.”

Atraxa, Praetor’s Voice, Victor Adame Minguez

This was another cool surprise of the exhibit, and the only sculpture there. I wonder if Victor Adame Minguez regularly creates these sculptures for the art he makes, or if this was special for the exhibition. Although Atraxa is a card from Commander 2016, it still fits the theme.

Night’s Whisper, David Martin

The matting used in the framing of this picture is really cool. There was also an accompanying drawing along with this painting:

Night’s Whisper drawing, David Martin

 

Stoic Rebuttal, Chris Rahn

“Creating a new counterspell for players poses incredible problems. Stoic Rebuttal serves as a strictly better Cancel, but a strictly worse Counterspell. As evidenced by Wizards choosing Chris Rahn to illustrate, they believed this card would see [more] play than it did in standard. But metalcraft decks were primarily white in build, and blue based metalcraft was not as strong as other control strategies that simply used Mana Leak.”

Skullclamp, Lucas Zontini

“White weenie.

The deck archetype has existed since Alpha itself, bringing low level bad creatures only to be defeated by Serra Angel if the Armageddon could not be found. Until Skullclamp, drawing cards in white was a chore. This darksteel equipment is banned forever in Mirrodin block, Legacy, and the Modern format. With metalcraft now making equip costs zero, the card is an engine that has no future of being usable with cards of its’ era.”

There is also an accompanying sketch for this painting:

Skullclamp sketch, Lucas Zontini

Welding Jar (Jar of Wire), Mark Brill

“Originally designed as Urza’s Fuse, Welding Jar was created as an answer to efficient removal cards like Shatter in the original Mirrodin block.”

It’s interesting to see how the names developed or changed before the cards were finalized.

Etched Champion, Matt Cavotta

 

Disciple of the Vault, Matt Thompson

 

Memnarch, Carl Critchlow

Slash Panther, Matt Stewart

Silent Arbiter (Stoic Sentinel), Mark Zug

Noxious Revival, Matt Stewart

Sword of Fire & Ice, Mark Zug

Sword of Light & Shadow, Mark Zug

Vedalken Shackles (Vedalken Manacles), Mark Zug

Signal Pest, Mark Zug

When Mark Zug was creating the painting for Signal Pest in Mirrodin Besieged, he was passed along reference art of Thermal Navigator from Fifth Dawn to reference. The images appear quite similar, but Zug’s has a darker twist to it, and it helps viewers understand the changes that have occurred in our return to the plane.

Thermal Navigator (left), Jim Murray. Signal Pest (right), Mark Zug

 

Consecrated Sphinx (Phyrexian Sphinx), Mark Zug

There’s a lot of Zug’s sketches in this exhibit, it’s interesting to see the development of some of them to be quite detailed like the Consecrated Sphinx, but others like the swords are not rendered as deeply.

Below is the series of concept sketches that accompanied this portion of the exhibit. They are unsigned, and were not credited in the exhibit, but we can assume they were drawn by members of the creative design team at the time. The people putting the Magic Art Show together told me that these have not been available for public viewing before, and many I’m sure are not available online either. They’re really cool, although many were behind glass or plastic so they were difficult to photograph. If you want to see closer details, click on the images to be able to zoom in.

Concept Sketches of Humans

Concept Sketches of Elves

Concept Sketches of Leonin

Concept Sketches of Blue Human with Phyrexian Modification

Concept Sketches of Humans with Phyrexian Modification

Concept Sketches of Vulshok/Red Human with Phyrexian Modification

Concept Sketches of Vulshok/Red Human with Phyrexian Modification

Concept Sketches of Black Humans with Phyrexian Modification

Concept Sketches of Black Humans with Phyrexian Modification

“The first thing to go in Phyrexia is the eyes! Not sure why. Maybe Phyrexia was bitten by some eyes when it was young?”

And with that twisted thought, that’s it for this section guys! I think the Scars of Mirrodin block has always been my favorite because of the morbid twists we see occur throughout the artwork and storyline. I think there was a really good representation in this section of the gallery of the dark, but also the more beautiful parts of Mirrodin. We also got to see a nice mix of characters and landscapes, so there’s a more well-rounded view of the artwork in general.

Next article I’ll show you the art from Ravnica. I’m curious to know what you guys thought of the art from Mirrodin, so let me know! Did you have a favorite?

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